High resolution models of trees. All materials a highly tweakable and can be customized easily with new textures to fit project specific needs.
Preview Render in Unreal Engine 4Tree bark and stumps have procedural slope material with mossBranches have the ability to move by the Polycount:
- Fir_Tree_AFir_Tree_E
- 4221 trisFir_Tree_B
- 7120 trisFir_Tree_C
- 5733 trisFir_Tree_D
- 5460 trisFir_Tree_D_Root
- 10032 trisFir_Tree_B_Root
- 11782 trisFir_Tree_Dead_A
- 7371 trisFir_Tree_Dead_B
- 4387 trisStump_Roots_A
- 5733 trisStump_Roots_B
- 68463 trisFir_Tree_Small
- 314 trisBush_1
- PBR, obj, fbxBush_2
- PBR, obj, fbxBush_3
- PBR, obj, fbxBush_4
- PBR, obj,
fbxBush_5 - PBR, obj, fbx
Bush_6 - PBR, obj, fbx
Log_A - 4442 tris
Log_B - 5512 tris
Fir_Tree_Fallen_A - 10245
If you need textures in tga format, they are in the archive Fir Trees_textures_tga.rar Opacity map in alpha channels.
Provided OBJ, FBX and Unreal Project